Wednesday, November 28, 2007

Light In Detail

First off sorry for not posting in here for so long but I just reciently got the internet again. But enough of that.

This summer I road my bike everywhere, this mainly consisted to and from work, but I road my bike everyday. I would ride the same route everyday and everyday I would notice something entirely new. Not only the strange people and events on the street, but like an entire building I've never seen before. This was always very remarkable to me. But one day while I was riding north on State the sun was shinning on everything in front of me and it eluminated every detail that could be seen. Even a mile or more ahead of me I could see the individual brick work in the buildings, the fixtures around the windows, I could even see into the windows and everything that was going on inside! This was a major thing I saw and I knew I had to figure out what I was seeing.

This photo fails to capture what I saw, but I realized then the nature of light. It's not, the more light the brighter things are, it's the more light the more details are revieled! Everyone should know how the basics of light works, light is produced by a source then is reflected off an object and into our eye. We have a limited range of colors that we can see so if we try and look into a source of light the details just kind of wash out into white color. White is the combination of all colors black is the absense of any color.

I, naturally, begain to apply this new lession to art. That if you have a character in the center stage with the lights on him bright then this one character should have the most details in him. But a trouble I find in my fields of comic books, illustration and animation is that all use very graphic styles of art. And that they mostly all dirive from ink on paper. In essense these images are nothing more then the colors black and white interplaying but never mixing. When trying to graphicly show shadows or value you do so with sold black marks (hatching, stipling, ect.) but unless you take a step away from graphic art and use an ink wash or paint you cannot create a natural shadow.

(image by Troy Nixey)

(image by Jason Reynolds)
The trouble is black is the lack of light, so your mind pegs it as shadow. And if you add a lot of detail to your main character and leave the back ground sparse, the main character will look "muddy" and heavy on the page while the background will draw your attention. This is a point that has been appled in reverse for years, where the main character is in less detail while the background has more. This way your eyes rest easily on the main character and advoid the white noise of the back ground.

(Tintin comics)
This is where the concept of light is bright, because when there is too much light thing tend to wash out and look simpler and blockier. It's really just there's more detail then we can precieve. The only way, it seems, to make your main character detailed you need to make the whole scene detailed. where you can use other tricks like color and line weight to distinguise the main character from the back ground.

(image by Geoff Darrow)

(image by Alex Ross)
Geoff Darrow and Alex Ross are two great comic artist that always put alot of details into every page. But their two style are strikingly different. Darrow's ink work tends to make the image look muddy as a whole, while Ross's paintings are very readable. rendering a scene for every pannel as Darrow and Ross do is a lugsury that most comic artist can't afford so many have to find differnt styles to push their work to higher forms. Choosing where to place details and leave them out is a very delicate process. But this is how many arist have made names for themselves.

(image by Frank Miller)

(image by Mike Mignola)
Frank Miller and Mike Mignola are two artist that really do good work with using light and not showing all the image. Both very graphic, I'm trying to stear away from painterly as graphic is most used. By seeing these piece you can tell that the artist knows what's in the blank areas from the amount of details around the edges. Here we see the principles of proportion and volum working their hardest. When they are in their right places we can assume as to what the blank areas are. Out of these two Mignola steps away from realism and moves more towards cartooning yet still keeping the detail. If we look towards animation we don't see this very much. As, in the Disnsey fashion, animated characters are all very cartoony. This is simply because it is very hard to get a room full of people to draw in the same way. Characters are kept simple and cartoony so can be drawn easily by any angle.

But if one were to take a more sophisticated aproach to light and the image it is showing you will yeild a more pleasing result. Now, nearly all cartoons are designed to have a graphic look to them. So when looking at the four types of detail revield by Darrow, Mignola, Miller, and Disney you have to appreciate the costs of making animation, that the level of detail that Darrow puts in, it would be of enormus costs to make that. Example, look at the Big Guy and Rusty TV show. Most everything was simplified. This points towards a style closer to Mignola's to show immense detail without having to show it all.

The way to approach this is you must know your character far more then you'll ever show. That you'll have model sheets that show in full turn around detail of the character, then make new model sheets with less detail to reflect the amount of light on him, then propotionitly less then less less so on untill you just have the silloette. With this you will be armed with the knowledge to have your character move from the shadows to candle lite room then an office building then raining lightning storm. The way that the shadows will fill in the cracks of details around the edges of them will imply and show just enough to tantalize audiances. Like this the same principles apply to the back ground as well.

But detail isn't just graphic line representations it's also color. But I think I'll save color for another post. This one was my first article I've ever written to be seen for a mass audience and I fear I may have been a bit to long winded and not focused on the end issue of detailed animation.

Saturday, April 7, 2007

lyca reel

I have created my lyca reel but I"m having trouble posting it, I hope I can get some help in class today.

Saturday, March 31, 2007

Thumb nails



Here are the thumb nails for my Flash project, the timing sheets and character break down (that will be used for the animation) will soon follow.

Five Channels

Five Channels

I’m approaching using the Internet, Networking, Contests, Festivals, and Web Comics for my five channels to put myself out there.
For the internet I’m planning on staying the course, working on my blog, updating it with my animation and progress and eventually making my own website to really push myself out there. I would also try to start getting into web rings and make internet friends in the industry. If I had to give myself a projected goal for making the website, I would say August.
For networking I’ve already gotten started on that. I’m already in contact with Bill Plymton, Bob Burden, Mike Allred, Mike Mignola, Rob Schrab, Gari Gianni, and a few others. Once I start producing more of my own work to share with them I will develop stronger ties and newer ones too.
I’m entering this one contest right now for world peace. hvh-worldpeace.org is the website. Basically I submit a storyboard and if I win I can animate it. I’ve been looking into more for Spelling Bee for when it’s finished. So is everyone else from my class. I’ve also been in talks with Bruce Sheridan, head of the Film & Video Department, about applying for the Fullbright Grant to New Zealand.
So far I’ve found eight festivals/contests for Spelling Bee, and everyone else is looking too. We’re really planning on putting our film out there once it’s done. Both national and international. I’ve also been thinking of ways to fund raise for the entry fees for most of these festivals; like bake sale, sponsors, and party with cover charge.
And with the web comic that goes back to making my website. I also have a few ideas for some short Flash cartoons to make as well. But basically the web comic is to readily get my work out to a wide audience so they can see what I can do. This is also why I’m waiting till August to build my website, so I can have some content built up on it when I finally launch it.

Job hunt for Devon

These are five jobs for Devon.

Famous Frames
http://www.famousframes.com/website/index.php
LA studio
5839 Green Valley Circle
Suite 104
Culver City, CA 90230 U.S.A.
T: 310.642.2721
F: 310.642.2728
NY studio
247 East 57th Street
2nd floor
New York, NY 10022
T: 212.980.7979
F: 212.980.6556
This studio specializes in concept art and animatics and story boards. I couldn’t find any listings for job openings but a company this big should be open to a fresh talent.

http://www.sbdoc.com/Home_main.html
Here is a website that has a list of advertising agencies that have a need for storyboard artist.

http://www.tribalddb.com/careers/Home/default.aspx?officeid=1
This is part of a larger advertising firm, and one of the jobs they have open is “Creative” and what I can surmise is that you work in a small team of other “Creatives” and you all are the jacks of trade working together to get the job done. They want you to do a lot of concept pre-production work. Also, this job is in Copenhagen.

http://www.ddbchi.com/news.html
DDB Chicago
200 East Randolph Street
Chicago Illinois 60601
312 552 6000
This is an advertising firm here in Chicago. They run several ads on TV, I couldn’t find the area of the site for you to apply to but they’re local so you can always set up an appointment and walk in.

http://www.theantfarm.net/
110S. Fair Fax Ave, Suit 200
Los Angles, CA 90036
TEL: 323.850.0700
This is a big advertising firm in all sorts of areas. They would definitely be looking for storyboard artist. Their site doesn’t have a hiring link but just put yourself out there.
http://www.siu.edu/~aaf/agency.html
I found another website that list advertising companies and have their web links. But a lot of them are old and don’t work (one I clicked on liked to a porn site; creepy).

http://www.am.com/am_content.html
715 Hearst Ave
Suite 300
Berkley, CA 94710
Tel-510-644-0550
This is an ad firm that would do in a pinch. They aren’t really looking right now but they do need and use storyboard artist.

Good luck.

Saturday, March 10, 2007

Professional Competion

Patrick Desilets
http://www.coldhardflash.com/2006/05/patrick-desilets-portfolio.html

His website is down so I used one of his online portfolios. Strenght: really good flash animation, and traditional animation. Weakness: Reel is too long and some really distracting pieces in it. Opertunity: to gear my reel with more 2D and timing direction. Threats: He's a bit superior to me in most fields.

Jeff Clark
http://www.coroflot.com/public/individual_profile.asp?individual_id=72039&specialty=14&sort_by=1&c=1&

He does several different styles of animation and graphic design. Strenght: Really good graphic design. Weakness: very poor animation skills. Opertunity: to showcase my superior animation ablities. Threat: His strong sense of graphic design.

Ryan Green
http://www.coldhardflash.com/2007/02/bluefoots-valentines-day-short.html

His website is down, but he's co-founder of Bluefoot Studios. Strengths: Strong use of flash and characterzation. Weakness: flat aniation. Opertunity: to make more fully rounded characters. Threat: his very good sense of characterzation.

Pablo Navarro
*none found*

I couldn't find his website, but this guy is at the level I want to be. Strength: awsome character animator. Weakness: I can't find any obvious ones. Opertunity: To start paying close attention to him. Threats: pretty much all threat.

Mike Lapalme
http://www.gratefuldev.net/

He says he's a broadcast designer. Strength: Strong graphic design. Weakness: No traditional animation. Opertunity: To be more inclusive of graphic elements. Threat: His strong graphic design sense and ablity to used mixed media well.

list of websites

I just found this list of websites, I haven't had a chance to really look at them yet but they seem to all be for animation studios, possibly all 3D animation studios. Take a look everyone.

http://www.vfxtalk.com/forum/archive/index.php/t-829.html